Rise of the Tomb Raider's menu features an image of Lara's desk-the desk she has inherited from her late father. In between stretches of gameplay you're treated to some quite beautifully wrought cutscenes depicting Lara's latest struggle and the obstacles she must overcome. The game doesn't waste any time giving you the narrative framework and essentials of combat and crafting, which I appreciate because it lets you dive right in from there, unhindered. I recently got hands-on time with the first three hours of Rise of the Tomb Raider, which pack in a ton of tutorial and story setup-but this isn't a bad thing. Lara is growing into the resourceful, strong tomb raider we remember her being, but her path to that power is entirely up to you in her latest game. ![]() The game presents you with a plethora of tools to get through areas, whether it be strewn lanterns and liquor bottles to fashion Molotovs or a ring of trees around an encampment for the perfect aerial kill setup. Last month I said that Rise of the Tomb Raider features heroine Lara Croft in the most versatile adventure yet players can go "Metal Gear" with Lara, relying on stealth to navigate certain areas, or go in guns blazing and taking out every enemy in her path.
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